Hernán A.Ferrari
Senior Unity Developer · XR, brand activations & games
Almost 10 years building interactive experiences with Unity and C#: brand activations and AR apps for brands like Nike, Philco and Frávega, VR training simulators for industry, and video games for clients in the US, the UK and Korea.

How I can help
For agencies & brands
Activations with cameras, buttons and sensors, kiosks, trivia games, interactive installations, AR campaign apps and product configurators.
For companies & industry
VR training and safety simulators, immersive real estate showrooms and technical product AR.
For game studios
Gameplay, systems, UI/UX, external hardware integration and maintenance of mobile and multiplayer games.
Projects
Brand activations, interactive installations and AR campaign apps.
▶ VideoNike React — Interactive window
A screen that looks like a window and reacts to passers-by with real-time face detection.
▶ VideoBeauty and the Beast — AR treasure hunt
An augmented reality treasure hunt across the mall, ending with a trivia and a prize draw.
▶ VideoAR car configurator
Place, rotate, scale and recolor a 3D car in augmented reality.
▶ VideoSupervielle — VR Shooter
A virtual reality shooter for a brand activation showcased at Konex (Buenos Aires).
▶ VideoCaminos Santiagueños — AR tourism game
An AR board game promoting tourism in Santiago del Estero, with prizes and online metrics.
▶ VideoEntel — AR mini-game
Scanning a marker launches a spaceship game controlled by touch.
▶ VideoDerma Beauté — AR catalog
A 3D AR product carousel you spin with touch to see each product in detail.
▶ VideoPredicta — Interactive product kiosk
A kiosk to browse products, see their details and play a promotional video.
▶ VideoPhilco — Trivia with physical buttons
A branded trivia game answered with physical buttons to win prizes.
▶ VideoPenalty Kicks — Activation mini-game
Take a penalty kick with a single button: aim and power via bars, with a crowd that reacts.
Tech Stack
Engines & Languages
Unity 3D, C#, C++, .NET, SFML
Immersive Tech (XR)
Virtual Reality (VR), Meta Quest / Oculus SDK, Interactive Apps
AI & Web
Claude Code Integration, LLMs for development, React, Next.js
Methodologies
SOLID Principles, OOP, Clean Code, Agile/Scrum
Work Experience
Senior Unity Developer
VR experiences for real estate and industrial simulators within a multidisciplinary team. Owned the unit filtering system and a 3-subsystem NPC system (high-poly humans, spline-driven crowds and vehicles).
Skills: Unity, C#, VR, Splines, Animation, Systems architecture
Technical Lead
Technical direction of new projects and maintenance of ongoing ones (GrowGlide and its VR version). Developed 7 mini-games for ZEPETO (Korea), Crime Doors VR and an internal quoting tool.
Skills: Unity, C#, Technical leadership, VR, AR, ZEPETO
Unity Developer
Contractor on Alphaverse, a metaverse for Atari: design and implementation of the chat system (v1), in-game ad panels, bug fixing and maintenance.
Skills: Unity, C#, Networking, Backend, Multiplayer
Associate of Programming
AR/VR projects for clients in the US and the UK: GrowGlide 3D/AR, Carrier VR (end-to-end development) and Mutiny on the Lark, an escape room game with a physical ship's wheel (100% developed by me).
Skills: Unity, C#, AR Foundation, VR, Shaders, Hardware integration
Unity Developer
Mobile game Royal Idle: Medieval Quest. Maintenance and bug fixing of mechanics, UI and UX; shop decoration feature with cosmetic rewards.
Skills: Unity, C#, Mobile, UI/UX
Developer
Brand activations and AR/VR apps: Nike React (OpenCV), Beauty and the Beast AR, Entel, Derma Beauté, Dosivac, Concepción Arenal and the EnodVR simulator as sole developer.
Skills: Unity, C#, AR, VR, OpenCV, DOTween
Electronic Technician
Skills: Arduino and Raspberry Pi